Dereliction : 2022 demo Update // Version 0.1.8
Dereliction:2022 demo Update // Version 0.1.8
Hello everyone I have a small update for the demo of Dereliction 2022.
First off, thank you to everyone who has tried the demo so far. Your feedback has really helped push me in the right direction. Honestly I had been playing the game differently, and seeing others get to actually play the game helps me focus my attention where it should be.
Update version 0.1.8 has many subtle but important changes. These focus on the size of the levels, the density of the levels, and general pacing. I may have been treated the demo a bit more like the full game? A bit slower pace etc. Now, the action starts a fair bit faster. The areas (visually and the time required to get there) has been condensed. So, completing level 1 skips to level 3. And level 3 skips to 5. This will hopefully show more of what’s included in the demo, give the better items faster, and present a tougher challenge. Essentially showcasing more in less time.
This also lets me polish those areas without spreading my time too thin on some of the less important things.
I’d like to stress that it is really just me creating the levels, art, code, etc. It is fairly straightforward but does require a lot of time for me to complete things. I know that sounds like an excuse but I’m meaning I know there’s a lot to get done, and I will get it done. My focus is for a solid, polished demo ready for NextFest in February.
I’ve added a new special weapon in the item pool for you to seek out.
For the community:
If there’s anything you like about the game, please tell me. If there’s something you do not like about it, please tell me!
I want to make something that’s fun to play. I want it to feel like a challenge. Something that requires you to think, plan, and execute.
I want it too feel like a power trip against relentless odds. A no win scenario that you the players can turn around. I cannot do that on my own. So I’m asking for your help!
Thanks to everyone who has tried the game so far. Please consider trying this or future updates. And let me know how it is, keep posting videos on YouTube etc I like to see how it’s played.
I expect by the next Steam Next Fest the game will be very different. Now is the time to add any input in what the game should be, how it should play.
Thanks again,
~SALT_
Files
Get DROSS // DEMO
DROSS // DEMO
A Co-Op Xeno-Horde Procedural Rogue-like
Status | Released |
Author | SALT_ |
Genre | Shooter, Action, Adventure |
Tags | 3D, Fast-Paced, First-Person, Horror, Perma Death, Procedural Generation, Roguelike, Sci-fi |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- DROSS demo // Update v 0.58Sep 25, 2023
- DROSS // demo v0.41 // Procedural Roguelike FPS - May 23 UpdateMay 23, 2023
- Dereliction 2022 // Demo version 0.3.5Apr 30, 2023
- Dereliction 2022 // Demo version 0.3.0 ReleasedApr 05, 2023
- Dereliction 2022 // update v0.25Feb 19, 2023
- Dereliction 2022 // Major Update v 0.2Feb 01, 2023
- Dereliction : 2022 update version 0.1.9Jan 23, 2023
- DERELICTION : 2022 // Now on STEAMJan 06, 2023
- December Progress Update: Dereliction 2022Dec 20, 2022
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