Dereliction 2022 // Major Update v 0.2
Dereliction 2022 // Major Update v 0.2
Here is a major update to Dereliction 2022. This is demo version 0.2. So it’s still a pre alpha, but it certainly has come a long way since it’s initial demo v 0.1. New item, enemies, sounds, and music. Dereliction 2022 now runs on SteamDeck and is fully supported and compatible with the system ( Its been the best experience for me so far testing )
I’ve put a lot of work in on the starting area, to help new players know what to do any where to go. It’s all the stuff that was missing and much needed for the initial demo. And maybe I was too eager to get the demo public. But if you’ve tried any earlier versions, or none at all, this is the one to play!
// What is Dereliction 2022 ? //
Dereliction 2022 is a procedurally generated Roguelike horde shooter.
It's you verses large swarms of enemies in a procedurally generated level. A procedurally generated string of levels based on how you play and what you do.
Get to the exit. Overcome obstacles in the way. Engage in combat or sneak around.
The demo is version 0.2 of the game. A pre alpha preview. The full final version will have multiplayer, a story, branching paths, and a final level that will take everything you know and everything you’ve experienced through this run and change based on it. It won’t just be a matter of completing it, but how.
// What Dereliction 2022 is not (yet) // Whats next?
// Dereliction is a non linear game:
It isn’t a generic first person shooter. Dereliction 2022 is a procedurally generated Roguelike in first person perspective. Each area, each level, is procedurally generated for the current run. It is unique to the player, and to their current attempt at beating it. Death is permanent. There is no loading your save file if you die. I know that’s literally every Roguelike. But there’s more. The generation is a little coarse at the moment. But I will keep adding more levels of detail as work progresses. It’s like when you find more health packs in Left4dead when you’re low on health. Or more ammo for your “favorite” weapon. Maybe you use long range weapons a little to much, maybe it’ll throw some close quarters areas at you when you’re playing “too well”. It’s not just random. It’s crafted. It reacts to how you play. However that may be.
// Dereliction will have branching paths:
The demo is only a taste. A sample, if you will. After the player completes and “Area” of the game, competed any optional objectives that will change the outcome, the choose where they will head next. This will be visual and tactile almost. Like, take the elevator to this area. Or if you have (for example) access to the alternative path to the engineering area, you can go there. Each area has positive perks for exploring, collecting lore or area specific items & weapons.
// Dereliction will have more enemy variety:
I am slowly adding in enemy variants so they all work well and behave well in the world and with each other. But they are only the start. I plan for flying enemy swarms. Grabbing, web spitting, hide in your blind spot enemies. Each one requires art, animation, variations and part leveling / evolving. So is a slow and tedious process to do on my own. But it will happen.
// Dereliction will have more weapons & tools
:Lots more. All weapons have an upgrade tree. And all weapons have base stats. There will be quality levels, there will be modifier upgrades to permanently change your current weapon. I plan for Vanth to be more than your flashlight. She will be upgradable in all stats like the player. And be more helpful finding items, protecting you, and watching your back. Expect portable stationary turrets, mines, lures, and traps.
// PLEASE WISHLIST DERELICTION 2022 ON STEAM //
Steam’s NextFest is this February 6th to 13th. In the world of steam, Wishlists are key.
I ask, please add Dereliction 2022 to your wishlist to help it with visibility. I fear it hasn’t reached steams required amount to be seen in the festival except if it’s directly searched for. And I need help to change this.
I have a lot of work to do. A lot. But I am prepared to do so. The game is going to be awesome. It isn’t yet. But it will be! Thank you for all the support, it means the world to me. I appreciate seeing the streamers, youtubers, likes and comments. I take issues to heart, and I fix them as quickly as I can. I don’t want the game buggy or broken, so keep sharing any issues that you may come across.
I’ve signed myself up for around 1-2 years of work. I’ve gotten a tonne done this year. It’s only gotten better and better. And next years time, it’s just going to be amazing!
~SALT_
Get DROSS // DEMO
DROSS // DEMO
A Co-Op Xeno-Horde Procedural Rogue-like
Status | Released |
Author | SALT_ |
Genre | Shooter, Action, Adventure |
Tags | 3D, Fast-Paced, First-Person, Horror, Perma Death, Procedural Generation, Roguelike, Sci-fi |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- DROSS demo // Update v 0.58Sep 25, 2023
- DROSS // demo v0.41 // Procedural Roguelike FPS - May 23 UpdateMay 23, 2023
- Dereliction 2022 // Demo version 0.3.5Apr 30, 2023
- Dereliction 2022 // Demo version 0.3.0 ReleasedApr 05, 2023
- Dereliction 2022 // update v0.25Feb 19, 2023
- Dereliction : 2022 update version 0.1.9Jan 23, 2023
- Dereliction : 2022 demo Update // Version 0.1.8Jan 13, 2023
- DERELICTION : 2022 // Now on STEAMJan 06, 2023
- December Progress Update: Dereliction 2022Dec 20, 2022
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